Loop Reconstructor

$17.00

Requires : ableton live9, max for live

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Category:

loopre4_cover2version 4 of LoopRe

V3 > V4
In this version, you can edit sample playback points.


Signal Path
loopre4_signalpath

There are 5 sampler units.
Each output of sampler unit is connected to gate unit.
You can control those gate by trigger sequencer.


Sample Import
loopre4_sampleimport

Drag and drop your audio files to square field 1 to 5


Sample Editor
loopre4_sampleeditor

Sample Bar Size
loopre4_barsize
If loaded sample is 2 bar sample, set this switch “2Bar“.

Editing Sample Playback Points
loopre4_playbackpointsedit1

Loaded sample is automatically divided to 16 playback points.
You can adjust those playback points.
*this one is not slicer, so you can’t change playback order of playback points.

Example
loopre4_playbackedit1
If there are some gaps between playback position and waveform,
you can adjust playback points manually like picture below.
loopre4_playbackedit2

Reset Button
loopre4_resetbutton
You can reset positions of playback points.


Pan, Volume, Mute/Solo
loopre4_panvolomutesolo

You can control pan, volume, mute/solo state here.


Gate Section
loopre4_gatesection
You can make gate patterns here.
Those gate patterns are triggered by gate sequencer.

Example1
hyloore4_gategrid_eg1
In this case, no gates will be triggered.
So you will not hear any sounds.

Example2
hyloopre4_gatestate_eg2

In this case, gate1 will be triggered at step1, gate2 will be triggered at step2 and so on.

Reverse and Lock
hyloopre4_gridrevlock
If rev is active, playback sample will be reversed at that step.
If lock is active, that step will not be affected by randomize action.

Pattern Generator
hyloopre4patterngenerator
grid pattern generator
Clicking “Generate” button, grid pattern will be generated.

Example1
hyloopre4_patterngenerator_example1_button
In this case, all buttons are active, so result will be like picture below.hyloopre4_example1_result

Example2
hyloopre4_example2_button
In this case, only button 3 and 5 are active, then result will be like picture below.hyloopre4_example2_result

Gate Sequencer Control
hyloopre4_gateseqcontrol
You can  control gate sequencer here.

> < ><1 ><2 R1 R2” = sequencer running directions
> = forward
< = backward
><1 = for/back 1, like this 1>2>3>2>1
><2 = for/back2, like this 1>2>3>3>2>1
R1 = random1
R2 = random walk

Speed = running speed
Start/End = start/end step
Swing = swing amount
Mode = grid mode 1/2

Grid Mode1
loopre4_gridmode1
In grid mode 1, you can only select one cell per column.
hyloopre4_gridmode1_grid

Grid Mode2
loopre4_gridmode2
In grid mode2, you can select multiple cells per column.
hyloopre4_gridmode2_grid


Save/Load
hyloopre4_snapshots
You can save/load 8 snapshots.

LoopRe3_cover

version 3 of LoopRe
free update for LoopRe user

Update:

added LoopRe3_midi(midi mappable version of LoopRe3)

v1.01
fixed sample loading bug

Signal Path
LoopRe3_signalPath


Sample Import
LoopRe3_sampleImport
Drag and drop your sample file to number fields,
you can add sample file to each sample track.



SampleTrack
LoopRe3_sampleTrack

There are 5 sample tracks.
Each track has a grid sequencer which controls sample trigger on/off.

Grid
LoopRe3_grid
Upper Row  = controlling trigger on/off
Lower Row = reverse on/off
R C” = randomize / clear grid states
< >” = shifting grid states

Sample Track Control Params
LoopRe3_trackParams
1Bar 2Bar 3Bar 4Bar” = sample bar size, if you loaded 2Bar sample, set this value “2Bar”
> < >< R” = running directions of grid seq
Size = step size(4, 8, 16, 32)
Vol = sample volume
ON/OFF = track on/off


Pattern Generator
LoopRe3_patternGen
grid pattern generator
G” = click this grid pattern will be generated
C = clear grid state
1 to 5  = if you turn off this switch that track will not included pattern generation

Example 1 :
LoopRe3_patternGen_trackOnOffSwitch_setting1
If all number switches are on, pattern generating result will become like picture below.
LoopRe3_patternGen_example1

Example2 :
LoopRe3_patternGen_trackOnOffSwitch_setting2
If you set number switches like this, result will become like picture below.
LoopRe3_patternGen_example2


Solo/Mute
LoopRe3_sampleGrids_soloMute
You can control mute/solo state of sample tracks here.


Shift All Grid States
LoopRe3_sampleGrids_soloMute
You can shift all grid states of all tracks at once.


Snapshots
LoopRe3_snapshots
You can make 8 snapshots of sample grid section.


FX Path
LoopRe3_fxPath_cover
You can control active effect of each step by grid sequencer.
Also amp value of each step is controlled by step slider.


Effect Path

Grid Sequencer Control
LoopRe3_fx_gridSeq_control
ON/OFF = grid sequencer on/off,  turn off this switch fx path is bypassed
Directions = directions of sequencer running
Speed = sequencer speed
Size = step size(2 to 16)

Grid and Slider
LoopRe3_fx_gridandslider2
FX Grid “R C” = randomize/clear grid states
Amp Slider “R C” = randomize/clear amp sliders

Effect Setting
LoopRe3_fx_effectSetting
Filter:
“LP BP HP” = filter type
CF = cutoff frequency
Reso = resonance
Env = depth of envfollower to cutoff(-100 to 100 %)

Lofi:
Bit = bit depth
DS = down sampleing factor

Comb:
Delay = delay time
FB = feedback
Env = depth of envfollower to delay time(-100 to 100 %)

Delay:
Time = delay time
“S” = delay time sync switch
FB =  feedback
LP = lowpass

Envelope Follower
Attack = attack time
Release = release time

Snapshots
LoopRe3_fx_snapshots
You can make 8 snapshots of effect section setting.

 

LoopRe2_prob_cover
Probability based version of LoopRe2

Signal Path
LoopRe2_prob_signalPath

Demo



Sample Import
LoopRe2_prob_sampleImport
Drag and drop your loop sample to “1 – 5“.
Open = clicking this button, main window will pop-up

Sample Setting
LoopRe2_prob_trackSetting
Bar Size = set this parameter depends on bar size of loaded sample
Volume = track volume

Trigger Track
LoopRe2_prob_probTable_trk
You can set triggered probability of each track.
R C” = randomize/clear probability table

Example 1
LoopRe2_prob_probTable_trk_example1
In this case, only loop track 1 will be triggered.

Example 2
LoopRe2_prob_probTable_trk_example2
In this case, track 2 3 4 have a chance to be triggered.
And track 2 has a highest chance.

Play Mode
LoopRe2_prob_probTabel_plyMode
You can set probability of play mode here.

>” = play forward
<” = play backward
M” = mute

Random Number Generators
LoopRe2_prob_rndNumbGeneratorx4
There are 4 random number generators.
Each one can control one parameter.
Each unit has two sliders which define range of generated value.

Target Parameters
Playback Rate = palyback speed(0 to 200 %)
Pitch = -24 to 24 semitones
Gate = gate time(0 to 100%)
Cutoff = filter cutoff
Delay = delay send amount
Pan = panning
Vol

Trigger Speed
LoopRe2_prob_triggerSpeed
interval of generating random values and control values

Filter
LoopRe2_prob_filter
–, LP, BP, HP” = filter type(bypass, lowpass, bandpass, highpass)
CF = cutoff frequency
Q
Smth = smoothness of cutoff changing

Delay
LoopRe2_prob_delay
Time = delay time
S = delay time sync switch
FB = feedback
LP = cutoff of lowpass filter
Pan
Vol

Output
LoopRe2_prob_output
parameter for master output

Gain
Width  = stereo width
Vol

Save/Load
LoopRe2_prob_saveload

 

LoopRe 2
LoopRe2Cover

version 2 of LoopRe

 

Signal Path
LoopRe2SigPath


Sample Import
LoopRe2SampleImport

drag and drop your audio files to “Trk1 to 5” fields

Track Module
LoopRe2TrkModule

There are 5 audio tracks in this patch.
So you can handle up to 5 audio files.
Each track consists of 2 parts(grid part, control part).

Grid
LoopRe2TrkGrid

In this section, you can control gate on/off and reverse on/off.
upper side of grids = controlling gate on/off
lower side of grids = controlling reverse on/off

Track Control
LoopRe2TrkControl

From left side:

All On = turning on all grids
All Off = turning off all grids
Rnd = randomize grid status

On/Off = track on/off
> < >< R” = direction of sequencer
MenuBox = seq speed
MenuBox = bar size of loaded sample, if you load 2 bar sample, set this value 2 bar.
Size = step size of grid

Plybk Knob = sample playback speed
Pitch Knob = pitch shift
Gate Knob = gate length of each grid
Ftype = filter type(bypass, lowpass, bandpass, highpass)
CF = filter cutoff frequency
Pan
Vol

Grid Patterns
LoopRe2PatternSelector

You can make 8 grid patterns.

Pattern Chainner
LoopRe2PatternChainner

You can control pattern chain by step seq.

On/Off = seq on/off
> < >< R” = seq direction
MenuBox = seq speed
Size = step size 1 to 8

Solo/Mute
LoopRe2SoloMute

You can control track solo/mute.

Grids Randomizer
LoopRe2GridRnd

Rnd1 = randomize all grids
Rnd2 = randomize selected track
Clear = clear all grids status
1 2 3 4 5” = on/off for rnd2

In this case, 1,4 and 5 are selected,
so track 1,4 and 5 are randomized when you hit “rnd2”.

Remote Volume Control
LoopRe2RmtVolCtrl

In this section, you can control volume of each track.

Output

Drive
LoopRe2Drive

Gain = input gain
Curve = overdriving curve
Vol = output volume

Lofi
LoopRe2Lofi

Delay
LoopRe2Delay

Time = delay time
S” = delay time sync switch
FB = feedback
HP = highpass
LP = lowpass
Pan
Vol

Out
LoopRe2Out

Wid = stereo width
Pan
Vol

LoopRe + Step Control
LoopReStepCtrlCover

This is expand version of LoopRe

Control Section
LoopReStepCtrlControlSection

“Playbk Pitch Gate Pan Vol” Switch
There are 5 step sequence tracks which can be set separately.
And you can change track setting window by this switch.

On/Off Switch
LoopReStepCtrlOnOff

Turning Off this switch, color of step seq sliders become like picture below.
In this situation, step seq stops sending values to the parameter.

SetAll
You can set all step slider values at once.

Range Lo/Hi
You can set the output value range of each step seq.

Smooth
smoothing output values from step seq

“1 2 3 4 5” Switch

This is a gate on/off switch for each loop track.

example
LoopReStepCtrlStepSeqValueSwitch

In this case, values from step seq are sent to track 1 and 4 only.

Step Seq
LoopReStepCtrlStepSeq

“Random, Reset, Minimize, Maximize” Switch

random = randomize all step values
reset = reset all step values
minimize = set all step values 0
maximize = set all step value 100

Reset Button
LoopReStepCtrlStepSeqReset

There is a switch under each step.
This is a value reset switch for each step.
If you would like to reset specific step, you can use this switch.

LoopRe
looprecover2

version 1 of LoopRe

Sample Import
loopresampleimport

Simply drug and drop your sample file to “loop 1 to 5”.
Turning on the preview switch, you can preview loaded loop sound.

Grid Track
loopregrid

This is a kind of gate sequencer.
So turning on/off each grid, you can on/off sound of each step.
In this case, only step 7, 8, 16 are triggered.
Turning on small grid, You can reverse each step sound.

Track Control
loopretrackcontrol

From the right:
S/M switch = this is a stere/mono switch. if you load mono loop, you need to turn on “M” button.
Start/End point = you can control start/end point from these number box.
Direction = forward, backward, fore/back, random
Step Size = you can change step size of each track

Knobs:
Playbk = you can adjust playback speed of each step sound
Pitch = -24 semitone to +24 semitone
Gate = gate time of each step
Pan
Volume

All On/Off, RND buttons = controlling grid status
Freeze switch = freezing grid sequencer

about Start/End point
set start = 0 and end = 50, or start = 50 and end = 100,
you can handle 2 bar loop as 1 bar loop.

Grid Pattern
loopregridpattern

You can make 8 patterns.

Pattern Chainer
looprechainer

This is a sequencer for pattern chain.

All Track Control
looprealltrkcontrol

You can control all track status from this section.

Freeze All = freeze all track sequencers.

There are 2 random mode.

Random = just randomize all grid status.
Random2 = randomize all grid status with no overlapping like picture below.
Reset = reset all grid status.

looprerandom2

Mixer
loopremixer

In this section, you can control volume of each track and mute/solo.

Master
loopremaster

You can control swing and master volume.
There are number buttons next to swing label.
These are swing on/off switch for each track.
If you want to add swing to track 1, turning off the switch “1”.