Prob FX

hy.ProbFX_fxRack
m
ulti effect controlled by probability

There are 2 version of Prob FX (Normal, Env).
And there are 2 dices inside of the patch.
Normal version = dices will be cast by clock generator
Env version = dices will be cast by envelope follower

Output path of incoming signal will be affected by results of 2 dices.
And results of 2 dices affected by probability tables

Demo Tracks
[soundcloud url=”https://api.soundcloud.com/playlists/119738913″ params=”color=ed7da2&auto_play=false&hide_related=false&show_comments=true&show_user=true&show_reposts=false” width=”100%” height=”450″ iframe=”true” /]

Signal Path
hy.ProbFX_signalPath2

Control Section of Normal Version
hy.ProbFX_Control
Interval = interval of the trigger signal for rolling dices
“Rnd Rst” = randomize/reset probability table for effect router
“Open” = clicking this, effect window will show up 

Prob Table1
hy.ProbFX_probTable1
You can make prob table for controlling “Dry Wet Mute” here.
These values affects dice1 result for router1.
In this case,  wet has highest value.
So input signal most likely goes through wet path.
And sometimes will go through dry path.
And occasionally will go through mute path.

Prob Table2
hy.ProbFX_probTable2
Values of this table affects dice2 result.

Control Section of Env Version
hy.ProbFX_envVersion
Envelope follower generates trigger signal, 
and this is the only difference between normal and env version
trigger signal will be generated once envelope value goes over threshold

Time = interval of calculation
HP = high pass filter
Gain
Thresh = threshold

Example of Signal Path
hy.ProbFX_signalExample
If result of first dice is “mute”, signal path will be like this

hy.ProbFX_signalExample2
If result of first dice is “dry”, signal path will be like this

hy.ProbFX_signalExample3
If result of first dice is “Wet” and second dice is “Filter”, signal path will be like this.

Effect Window
hy.ProbFX_fxWindow
You can edit effect params here.

Lofi
“LP HP” = filter type
Bit = bit depth(1 -24)
Lofi = make sound dirty
CF = cutoff freq
Vol = volume

Reverb
12Bit = 12bit mode on/off
Size = Room Size
Decay
Damp = hi damp
Mix = dry/wet mix

Filter
“LP BP HP” = filter type
CF = cutoff freq

Gain
Vol

Repeat
Menu Box = repeat interval
L/R = 
Gain
Pan
Vol

Pitch
Sync  = sync switch for modulator speed
Pitch = pitch shift(-24 – 24)
M-Rate = modulation speed
M-Dep = modulation depth
Smth = smoothness of modulation

Pan
Switch = modulation waveform
Pan
M-Rate = modulation speed
‘S’ = sync swicth for modulation speed
M-Dep = modulation depth
Smth = smoothness of modulation

RingMod
“Lo Hi” = change freq range of modulator
Freq = modulator freq
LFO.R = lfo rate
LFO.D = lfo depth, lfo controls modulator freq
Mix = dry/wet mix

Delay
Sync = sync switch for delay time
FB = feedback level
Pan
Mix = dry/wet mix

Output
hy.ProbFX_output
Gain
Wid = stereo width
Vol = output volume

Randomize/Clear FX Parameters
hy.ProbFX_fxRndRst
R = randomize parameter values
C = clear parameter values

Save/Load FX setting
hy.ProbFX_fxSaveLoad
You can store FX setting here.


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