Grid Multi FX 4(M4L)

hyGridMultiFX4_cover

version 4 of Grid Multi FX
free update for Grid FX user

Signal Path
hyGridMultiFX4_signalPath


Demo Track
[soundcloud url=”https://api.soundcloud.com/playlists/211729762″ params=”auto_play=false&hide_related=false&show_comments=true&show_user=true&show_reposts=false&visual=true” width=”100%” height=”300″ iframe=”true” /]


Mode
hyGridMultiFX4_gridModeSwitch

There are two modes for triggering effects.

Mode1 = you can select multiple effects per column.
Mode2 = you can select one effect per column. In this mode, there is a Random trigger track.

Mode1
hyGridMultiFX4_gridMode1_panel

Grid
hyGridMultiFX4_grid

You can control each step of effect on/off by grid on/off.
In this case, filter effect will be trigger step 1, 5, 6, 7, 15, 23, 29, 31.

R C” = randomize/clear grid state

Grid Column
hyGridMultiFX4_gridColumn
R” = randomize grid column
C” = clear grid column
All On” = turn all grid columns on


Mode 2
hyGridMultiFX4_gridMode2_panel

In this mode, you can choose one effect per column.

Random Trigger
hyGridMultiFX4_gridMode2_rndTrack

In this case, step 1 of Rnd track is active.
So one of 8 effects will be triger .
Triggerd effect will be affected by rnd tack probability setting.


Grid Sequencer Control

hyGridMultiFX4_gridSeqControl

> < >< R” = running directios
Size = step size
Speed = running speed
Copy = copying step state
< >” = shifting grid states

Copy Function
hyGridMultiFX4_copyExample1

If you have this state, and choose copy size 4.
Result will be like picture below.

hyGridMultiFX4_copyExample2

Save/Load Snapshot of Grid State
hyGridMultiFX4_snapshots

You can make 8 snapshots of grid patter.


Probability of Triggering
hyGridMultiFX4_prob

You can set triggering probability of each effect.
In this case, prob of filter is 100%, so every time grid on of filter track is triggered.
And prob of comb is 50%, so grid on of comb track has 50% of chance to be triggered.


LFO and Env
hyGridMultiFX4_envLfo

some of effect parameters can be modulated by LFO and Env Follower.

LFO:
MenuBox1 = lfo waveform
“Sync” = bpm sync switch for lfo speed
Rate Knob = lfo speed
Phase Knob = phase of lfo wave

Env:
Atk Knob = attack time
Rel Knob = release time
Gain Knob


Effect Params

Filter:
LP BP HP” = filter type
CF = cutoff freq
Reso = resonance
Drive
Env = amount of env to cf(-100 to 100%)
LFO =
amount of lfo to cf(-100 to 100%)

Comb:
Delay =  delay time
FB = feedback
Tone=  tone control
Env = amount of env to delay time(-100 to 100%)
LFO =
amount of lfo to delay time(-100 to 100%)

Formant:
“a, ae, E, i, I, u, U, o” = vowel
Q = you can emphasis vowel sound by this param
Gain
Env = amount of env to vowel(-100 to 100%)
LFO =
amount of lfo to vowel(-100 to 100%)

Lofi:
Bit = bit depth
DS =  down sampling
Mix = dry/wet mix ratio
Env = amount of env to bit(-100 to 100%)
LFO =
amount of lfo to bit(-100 to 100%)

Repeat:
Pan
Vol = output volume
Env = amount of env to pan(-100 to 100%)
LFO =
amount of lfo to pan(-100 to 100%)

Reverse:
MenuBox = repeat interval
Pan
Vol = output volume
Env = amount of env to pan(-100 to 100%)
LFO =
amount of lfo to pan(-100 to 100%)

Delay:
S“= sync switch for delay time
Time =  delay time
FB = feedback
Vol
Env = amount of env to delay time(-100 to 100%)
LFO =
amount of lfo to delay time(-100 to 100%)

Reverb:
Size = Room Size
Decay = decay time
Damp = hi damp
Vol
Env
= amount of env to vol(-100 to 100%)
LFO
= amount of lfo to vol(-100 to 100%)

Output
hyGridMultiFX4_outputPanel

Gain = output gain
Width = stereo width
Vol = output volume


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